It is a very impressive marketing spiel that escape rooms are great for team building. It is a pity that this is not true considering 90% of rooms. If we ask the questions below:

  • what are the principles our game is based on,
  • what structures did we follow at their composition,
  • what types of tasks were used,
  • what information do these present to groups after the game

Unfortunately, in the majority of cases the creators cannot provide meaningful and professional answers.

The installation of escape rooms is a quick business, which requires minimal start-up capital, however a sloppy escape game does not constitute as team building. A game, which is established on the basis of an appearance-concept using discarded stuff and padlock after padlock is no more capable of team building than walking and sharing a coffee on a Tuesday afternoon. It might serve as a common good experience, but it may not be called conscious team building.

During our experiments we tested/are testing the games without end. Unfortunately very few companies could be mentioned where a really professional staff worked to comply with the requirements of corporate team building, but even in those cases the most important part of team building is missing: feedback and evaluation.

However, games set up specifically for team building purposes really harbour serious potential. They are actually able to detect more complex issues, explore problems regarding team dynamics, and clarify roles within the team (read more). To do this it is not enough to play, the subsequent professional evaluation is also important.

WayOut rooms were designed by professionals, furthermore, the test and evaluation system developed on the basis of our studies enables the games to actually fulfil an effective team building function. This test, evaluation and related training can also be purchased.

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